Completionists Rejoice!
The achievement tracking website, Exophase revealed the trophy lists for all three Crash Bandicoot titles that were getting an HD re-release on the PS4 later this month. Said lists contain spoilers for each of the three games and it is suggested NOT to view the lists unless you either played the original games, want to know what you’re going in for, or just don’t care. The following links will take you to each respective trophy list:
NOTE: The rest of the article will be showcasing information regarding SPOILERS for all three games to prepare completionists, trophy hunters, and generally anyone interested in obtaining the platinums for all three games. If you have any intention of playing it blind, do not read the rest of the article, and wait until the game has released to play it as intended.

Crash Bandicoot
The original Crash Bandicoot for the PS1 is considered by many to be the first gaming mascot to define the system entirely, with Sony embracing the marsupial, and with it skyrocketing sales, and impacting many childhoods in the process. With the announcement of the remastered trilogy, we can expect and assume that the game will be 1:1 recreation of the original, and therefore any mistake, discrepancies or errors that appear in this part of the article following the game’s release will be only followed by speculation and mirroring the original games to recreate what might be potential trophy guides in the future.
According to the list provided by Exophase, the first game’s trophy list will consist of normal story progress after defeating each boss, collectibles such as Gems and Relics, miscellaneous trophies such as getting 99 Lives, dying a LOT, and discovering small details seen in previous games. With the trophy list at hand, one will assume that the road for the platinum will be a smooth sail, though if you already played them previously you can see it is no easy task.
While defeating each boss is an easy climb to the top filled with trial and error, getting the Gems and Relics will prove to be an uphill battle. New to this game are the Relics, these collectibles where first introduced in Crash Bandicoot 3: Warped, and are obtained after beating a stage again with a corresponding time limit that you must beat to gain one. Depending on your time you will obtain either a sapphire, gold or platinum relic. There are 26 levels in the game, not counting bosses, that you will need to get a gold relic or higher. So far the times for each stage haven’t been revealed, nor is there anything on the original game that will help with predicting the times. We’ll wait and see until more details surface for each time limit.
Another one of the collectibles are the Gems, these were first introduced in the original game as part of the 100% that was required to get the secret ending. These 26 collectibles are back, and if it’s to be expected these will come like in the original PS1 game. There’s 20 Clear Gems, that are obtained by getting all the boxes without dying during the stage, and six Colored Gems that are obtained by beating a death route, a special platform that will only appear if you haven’t died during the stage, but it also can be obtained by scouting a secret area of the level or completing a special task for a certain level. Though for the first game, it is only for breaking all the boxes in each stage, and some require you to get into a gem path to get every single one. While obtaining all 26 Gems, you will unlock the Key trophies, which require you to get two keys from two levels: Sunset Vista, and Jaws of Darkness that allow you to access two secret levels that you need for the Gem trophy.
If you wish to see a full run of the game to 100% including boxes: view GarlandTheGreat’s 2 hour 100% Walkthrough on the game.
If you wish to only see the Colored Gems locations: view the DM’s Guide playlist on them
If you wish to see the Keys locations: view the GarlandTheGreat’s Key Collector

Crash Bandicoot 2: Cortex Strikes Back!
The direct sequel to the game that started it all. The second game in the original trilogy is the first game in the series to include analog control (in later revisions of the game), and the first to introduce the NITRO boxes. This game allowed for a solid foundation on the bandicoot’s name in Sony’s library of games, and it is developed once again by Naughty Dog for the PS1. With the announcement of the remastered trilogy, we can expect and assume that the game will be 1:1 recreation of the original, and therefore any mistake, discrepancies or errors that appear in this part of the article following the game’s release will be only followed by speculation and mirroring the original games to recreate what might be potential trophy guides in the future.
According to the list provided by Exophase, the second game’s trophy list will consist of normal story progress after defeating each boss, getting all 42 Gems, earning all 27 Gold Relics or higher, dying a LOT (again), and exploring off beat paths in some stages. So far, none of the times for the Relics are available to the public, as they were previously none in the original game on the PS1, nor has there been any information revealed at the time being.
Introducing in the sequel are new game mechanics regarding the Gems, this time there’s different requirements for each of the five Colored Gems instead of just getting all the boxes in a specific stage and there’s 37 Clear Gems, most of which are obtained by breaking all the boxes in a given level, and many others are found by taking alternative paths within a stage. While getting these Gems, you will also obtain the Secret Exit trophies for finding all five Secret Exits in five different levels.
If you wish to see a full run of the game to 100% including boxes: view GarlandTheGreat’s 2 hour 100% Walkthrough on the game.
If you wish to see the location of each Colored Gem: View DM’s Guide playlist on them
If you wish to see the location of each Secret Exit: View Surffi’s video on the topic

Crash Bandicoot 3: Warped!
The last game of the original PS1 trilogy that further popularized the PS1, the first game to actually have analog controls, and the last game in the main series developed by Naughty Dog. This is considered to be one of the best PS1 platformers in the console’s lifespan to many fans. Of course I have to remind you that, with the announcement of the remastered trilogy, we can expect and assume that the game will be 1:1 recreation of the original, and therefore any mistake, discrepancies or errors that appear in this part of the article following the game’s release will be only followed by speculation and mirroring the original games to recreate what might be potential trophy guides in the future. (It’s the last time, I promise…)
According to the list provided by Exophase, the third game’s trophy list will consist of normal story progress after defeating each boss, getting all 42 Gems, earning all 30 Gold Relics or higher, dying a LOT (again, and again…), exploring off beat paths in some stages, and showing your imposter who’s boss. This game introduces one of the most infuriating challenges in a platformer, and they are the Relics. To the best of my ability, I will post the time stamps of each stage that will allow you a Gold Relic or better from the original game. Note that these time stamps aren’t in anyway relevant to what may appear in the PS4 Remaster, but are worth looking at to see what you’re in for.
Lastly the 42 Gems will keep you on your toes with mostly the same methods used in the second game only with slight changes. Now the Colored Gems require you to take the Death Route in order to take them, with the exception of two Gems, which require you to find a ! box or reach a secret entrance that requires 10 Relics. This in the end will allow you to get the 105% you need to get your neat platinum trophy for each game.
If you wish to see a full run of the game to 100% including boxes: view GarlandTheGreat’s 3 & a half hour 100% Walkthrough on the game.
If you wish to see the location of each Colored Gem: View DM’s Guide playlist on them
If you wish to see the Relic Run Times: See Josher1212 Gem and Time Trail Guide
Miscellaneous Trophies and Details:
With the reveal of all three trophy lists, we’re also able to see the smaller, easy to accomplish trophies and how we’re able to get some of these. Crash Bandicoot N. Sane Trilogy‘s misc. trophies are mostly easy to never to miss like “spinning an enemy into another twice”, “spinning an Extra Life away”, “entering a bonus round”, “getting devoured by a plant”, “death by electricity”, “missing a LOT of boxes” and “defeating enemies with Coco’s Spin”. With these trophies we can see that they’re possibly going to add Coco as a playable character, and we’re going to possibly see both characters Tawna and Coco running around in the first game.
Below are, what I consider to be the possible deaths of Crash that will likely tie with the corresponding trophy and the possible misc. trophy for each game:
Crash Bandicoot:
- Feeeed Meeeee! Possible Death Trophy
- I See London, I See France Possible Death Trophy
- Possible Method for The Box That Broke the Bandicoot’s Back
- Possible Method for both On Cloud 99 and 99 Percent Perspiation
Crash Bandicoot 2: Cortex Strikes Back!:
- Crash Cubed Possible Death Trophy
- Buzz Off! Possible Death Trophy
- Possible Method for Cortex N. Furiated
- Possible Method for A Helping Paw
Crash Bandicoot 3: Warped!:
- Warts and All Possible Death Trophy
- Keeping Crash Under Wraps Possible Death Trophy
- Warts and All Possible Death Trophy v.2
- Keeping Crash Under Wraps Possible Death Trophy v.2
- Accept No Substitutes – Fake Crash Locations
- Trigger Clickin’ Good Method