Coming in at 1.3GB, the latest update for Assassin’s Creed: Origins arrives tomorrow on the PS4 and then November 20 on the family of Other Consoles.
The update offers a load of fixes and updates, check out the notes below:
Patch Highlights
◦ Ambush at Sea – The issue that caused for some save games to be corrupted was fixed and the mission is now available to players again
▪Note: The mission should reappear on the map after a reboot of your system. Be sure to be connected to the online services while starting the game.
◦ Difficulty – Enemies of a lower level than the playable character are now more challenging in Hard Mode.
◦ Beard/Hair Toggle
▪ Selected preference of beard/hair will remain saved now
▪ Added support for Keyboard and mouse controls
▪ [Shift]+[Z] – Hair
▪ [Ctrl] + [Z] – Beard
◦ Performance and Stability improvements on all platforms
System
◦ Improved performance and stability
◦ Fixed some infinite loading and black screen hang
◦ [PC] Fixed hardware performance metrics for Radeon R9 2xx series
◦ [PC] Fixed several Ultra HD monitor, multi-monitor mode, and multi GPU mode issues
◦ [PC] Fixed infinite saving occurring in Photo Mode when anti-aliasing option is Off
Graphics & Audio
◦ Improved Sandstorm ending visual
◦ Fixed some level of detail issues in the world and for some NPCs
◦ Fixed an issue that could prevent the call mount whistle from playing
◦ Fixed an issue that could cause music tracks to overlap
◦ [Xbox One X][PS4] Revised the default Luminance value in the HDR settings
◦ [PC] Temporarily deactivated spatial sound support to resolve issues with some USB headsets
◦ [PC] Fixed the functionality of the Field Of View option during the Benchmark session
World
◦ Improved appearance of the water in caves
◦ Removed some invisible collision in Siwa
◦ Fixed various issues with the spawning of boats
◦ Fixed a lighting issue in the Sunken Temple of Sarapeion
◦ Fixed some floating NPCs, floating rocks, and other floating objects
◦ Fixed various texturing issues
Gameplay
◦ The selected cheat option for Bayek’s hair and beard will now remain saved
◦ Improved various animations on the playable character
◦ Improved the navigation of the playable character
◦ Improved shield stance behavior while on vehicles or mounts
◦ Improved NPCs and animals reactions and navigation
◦ Improved Raging Axe’s boss fight behavior in Arena
◦ Improved spawning delay on loot bags when killing NPCs
◦ Improved shield charge behavior
◦ Improved Follow Road mode
◦ Revised fire damage taken by the playable character
◦ Revised poison propagation
◦ Made enemies of lower level than the player more challenging in Hard Mode
◦ Fixed some loading issues while using Senu
◦ Fixed some issues preventing the playable character from interacting with loot bags
◦ Fixed an issue that allowed thrown torches to inflict poison or bleed effect
◦ Fixed spear fight animation against some enemies
◦ Fixed an issue with loot bag spawning in shallow water
◦ Fixed an issue preventing crocodiles from being damaged while in water
◦ Fixed an issue with the activation of slow-motion
◦ Fixed various issues causing the playable character to be stuck
◦ Fixed some camera clipping issues
◦ Fixed some issues preventing bows to automatically sheathe
◦ Fixed an issue where counterweights could remain stuck on the ceiling in the Tomb of Sneferu
◦ Fixed an issue that could prevent Overpower Chain Throw from being used
◦ Fixed an issue that could prevent Chain Attack from dealing damage when a spear is equipped
◦ Fixed an issue that could prevent the player from interacting with the entrance of “Eesfet Oon-m’Aa Poo”
◦ Fixed issue preventing Senu’s perception range from being taken into account when loading a save game
◦ [PC] Fixed movement issues in Walk mode
Quests
◦ Improved various cinematic transitions
◦ Fixed an issue that could corrupt the playable character’s inventory after completing “Ambush at Sea” quest
◦ Fixed an issue that could prevent the player from completing quests after returning to the title screen
◦ Fixed various issues causing Quest objectives to disappear after desynchronization
◦ Fixed various issues with Flavius during ‘’The Final Weighing’’ quest
◦ Fixed an issue where the objective would not update during ‘’The Hungry River’’ quest
◦ Fixed an issue with Theodoros who could stay in midair during ‘’A Rebel Alliance’’ quest
◦ Fixed an issue where leader’s health could be restored during ‘’Plight of the Rebels’’ quest
◦ Fixed various issues with Pothinus’ elephant during ‘’Battle of the Nile’’ quest
◦ Fixed an issue with Hotephres’ ship being sunk in gameplay and cinematic during ‘’The Crocodile’s Scales’’ quest
◦ Fixed an issue where the Planetarium Tunnel could remain closed after performing a save/load action
◦ Fixed an issue where the “Wild Ride” quest would fail when getting on a chariot or a cart
◦ Fixed an issue where objectives in the ‘’The Flea of Cyrene’’ quest would not properly update after performing a leap of faith from the Apollo Temple
◦ Fixed various issues with the fight against the war elephant Herwennefer
◦ Fixed issues preventing the ancient tablets to be interacted with
◦ Fixed an issue which allowed the playable character to keep the “The Battle of the Nile” quest spear
◦ Fixed issue where Apollodorus could remain stuck in a wall during ‘’Egypt’s Medjay’’ quest
◦ Fixed dialogues that would sometime be missing from the cinematics of “Playing with Fire” quest
◦ Fixed an issue that could prevent Hypatos from attacking the playable character in the quest “Homecoming”
◦ Fixed an issue that could make Septimus invisible during “The Final Weighing” quest
◦ Fixed various issues with Thutmose during “Blood in the Water” quest
◦ Fixed an issue preventing the player from completing the quest “Fall of an Empire, Rise of Another” because he spawned as Bayek
Activities
◦ Improved the spawning of enemies in the Cyrene Arena
◦ Fixed an issue preventing the unlockables completed as Aya from carrying over to Bayek
◦ Fixed various issues causing the playable character to be pushed out of the chariot while in Hippodrome races
◦ Fixed an issue where the playable character could remain stuck in the Arena ‘’lobby’’
User Interface
◦ The selected Map filter will now remain saved
◦ Added sound feedback when switching the editing modes during Photo Mode
◦ Added button mapping for petting Senu in the alternate control scheme
◦ mapped to specific keys
◦ Improved image resolution of crafting items
◦ Improved fire visual effects on animals
◦ Changed health gain visual feedback to display in green when hitting enemies
◦ Fixed Senu’s marked location for the Tomb of Khufu
◦ Fixed various issues with icons in the Map
◦ Fixed an issue where the Photo Mode HUD could not appear
◦ Fixed HUD modules that stayed hidden changing HUD Preset to ‘Show All’
◦ Fixed the suggested level of some quests
◦ for some their owners
◦ Fixed multiple typos in the menus
◦ [PS4] Fixed the Season Pass and Deluxe Pack showing up as “Coming Soon” in the Store
◦ [PC] Added mouse support for rotating the character in the Gear menu
◦ [PC] Added mouse and keyboard support to toggle Bayek’s hair and beard in Gear menu
◦ Hide Arena HUD while in Photo Mode
◦ [PC] Allowed triggering Call Mount and Animus Pulse on button Press when they are
Have you learned the Origin of the Brotherhood yet? Or are you waiting for a brahsome Black Friday Sale before you join?