Tripwire Interactive is mighty proud of Maneater, as they continue to feed (digital) chum to their bizarrely-addictive shark adventure on consoles and PC.
This latest Update brings with it all the rage known as ray tracing, plus many overall performance improvement(s) for the game.
If you’ve been a PS Plus member the past year or so you should have Maneater on the PS5 in your collection, so get to updating if you want to see the difference this latest patch makes.
New Features
Ray Tracing support for PS5 and XSX
HDR for PS5/XSX
Fixed issue where the background on the pause screen would not blur
Fixed issue with the intro movies being darker than normal
Fixed an issue with blur/transparency on menus and UI elements including in game popup messages
Stability and Performance
Addressed a crash that could occur when importing a save file from PS4 to PS5
Performance improvements made across the game.
Especially targeting Xbox One and PS4
Fixed a performance loss issue that could occur during the Leviathan battle
Performance adjustments with gore FX chunks not spawning all at once
Performance improvements with PFX for seagulls, fish school, and squids
Improved memory handling for increased stability
UI/UX
Made adjustments to how in game menus load. More information is loaded when opening the menu, this should decrease the amount of time needed when switching between menu tabs
Adjustments to UI elements to better fit UI text. This was resulting in some UI flickering
Fixed an issue where pop ups on the Map menu would remain and display on re-entering the menu
Fixed text alignment on “New Aged Reached” screen
Fixed an issue with Failure To Communicate tooltips appearing when player reloads save file
Gameplay
Fixed an improper check related to evolutions dropping that allowed a 1/32767 fail rate per drop
To help with this we added some retroactive unlocking that does require re-entering the map, Plover Island and Port Clovis, depending on where the drop is located
Fixed a trophy bug on the PS5 trophy system where trophies could queue to become stuck and not process anymore trophies for the rest of the play session
Any earned trophies should now be processed when entering the appropriate area of Plover Island or Port Clovis
Fixed an issue with registering all elements of objective completion when in non-English languages
Fixed an issue where a blue anti-shark shield would appear at the origin on the map
Fixed an issue where Scaly Pete’s boat would not appear after the base game was completed
Fixed an issue where some of the lights were duplicated
Fixed an issue where the Leviathan could stop fighting
Fixed an issue where Failure To Communicate objectives would not spawn all boats
Fixed an issue where if a helicopter was destroyed over land the health kit that would drop would fall through the terrain
Fixed an issue where fins would not appear on certain wildlife
Fixed an issue between Time Of Day and lights sometimes not matching up
Fixed a blend issues with Shadow Body visual FX
Fixed an issue where the player could stuck on a boat railing in Crawfish Bay
Fixed an issue where the Chase Champion quest marker might not appear after fast travel
Fixed an audio issue where there would no impact audio for damaging Scaly Pete’s boat in the second battle
Fixed an issue where cutscene music would not resume if user pressed the Xbox home button and returned to the cutscene
Fixed an issue during the Meet Pete cutscene with a shadow that would expand out
Fixed an issue where torpedoes could go through parts of the Irradiated Bone Sperm Whale and Shadow Orca
Fixed an issue that would allow the player to immediately break free from Leviathan’s thrash
Fixed an issue where the player shark might not play the proper hit animation for subsequent hits
Fixed an issue with fast traveling and unlocking collectibles in the region