I move through the warehouse’s outer corridor with the kind of quiet that feels less like stealth and more like slipping between the ribs of something alive, something breathing in the dark. The air tastes metallic, heavy with the scent of cold steel racks and the faint chemical bite of industrial cleaners that never quite mask the truth of what happens here. Every footstep feels like it presses deeper into a place where humanity has been scraped thin, leaving only the echo of suffering behind. I can hear distant movement—boots grinding against concrete, muffled voices trading orders—and each sound threads itself through my nerves like a warning. There’s a moment, just before I breach the first entry point, where my pulse stutters, not out of fear but out of the weight of what’s at stake. More than a hundred people inside. Captives. Lives suspended in a kind of terrible limbo, waiting for someone to decide their fate. I steady myself against the wall, feeling the cold seep through my glove, grounding me. The shadows stretch long across the floor, bending and folding like they’re trying to hide the truth, but I’ve learned to read darkness as clearly as daylight. I push forward, letting the tension coil inside me, letting it sharpen my focus. Every breath becomes a promise. Every step becomes a quiet declaration that tonight, in this forgotten corner of the world, the balance shifts. And if I move fast enough—if I move cleanly enough—those people will see morning light instead of the inside of a shipping container bound for hell.


Features include:
- 3 fully voiced and narrated story contracts (missions)
- Additional challenge modes for each contract (Takedown and Last Stand)
- The Gunman’s base of operations incl. training courses and challenges:
- pop-up target station
- pop-up target course
- pop-up target circle
- holographic combat training
- Unlockable and customisable weapons – pistols, rifles, shotguns
- Knives and a bow
- Steam leaderboard integration for every contract and challenge
- Custom music feature – drop your own music files into a folder and play them in-game via the Gunman’s smartphone


What details hint at the captives’ condition before you reach them? What elements of the setting make the mission feel morally unavoidable? What clues suggest the captives’ transfer is imminent? Find out when Gunman Contracts – Stand Alone comes to PC VR via SteamVR.
Enjoy the trailer — until the Rift opens again, know that you’re appreciated.